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How dare you, the player, kill meta characters for fun. You want to play Sans' awesome battle and enjoy an ultimate variety of challenges and dialogue? Fuck you, you monstrous son of a ***** you killed the meta people. You wanna hear Undyne's awesome music and see her awesome art? Fuck you you monster.
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However, this metaness uniquely displays a new flaw I don't believe videogames have normally shown before and that's why most critics overlooked it or treated it like it was purely a good thing: the flaw is this game is personally causing you to feel bad for trying to enjoy the game. In a horror game it's usually an easy swallow because the game doesn't have this meta nature going on but with Undertale, you actually feel like you're part of things in a direct alive manner. I recall even reading some posts where players reported getting sick from the negativity they felt in playing the genocide run. The game is so meta, and so personal with its content, that it will make you feel awful. I am going to off the bat say, I could be completely wrong on this point, but it needs to be made because it personally bothered me in a manner I hope isn't done in the future and people should be analyzing. Okay so first off when I say 'punish' I'm not referring at all to difficulty I'm referring to how the game treats you through its characters and story. Okay, now here's the part where gaming philosophy comes into play because I understand the kind of mindset people are going to come into this nitpick thinking with: "he was trying to teach us a moral lesson that killing is wrong." Okay, fair mindset to walk in with but let me attempt to retort. Nitpick #2: The game punishes you for playing half its best content (Genocide Run).
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It was annoying and it excluded a large portion of gamers including myself from enjoying the rest of the game's content.
Pacifist run after genocide free#
Beautiful battles, but the the unfair jump in difficulty should've been criticized FAR more by reviews instead of getting a free pass. Look the bottom line is defending a level of difficulty that's beyond reasonable with 'it's teaching you a lesson' to me is over-defending the game and the game would've been better had there been some sort of training beforehand that actually came remotely close to the challengingness of the two main bosses Undyne and Sans of the Genocide run.
Pacifist run after genocide how to#
You can get away with difficulties that high if you at minimum have a buildup in games where the player is trained and gradually the game increases in difficulty, but NOTHING in the game beforehand in the neutral or pacifist runs truly prepares you for Undyne let alone Sans which I can only review by means of watching various long-ass videos of his beautiful fight I can't even access because my right hand never learned how to tap-dance to Undyne's little number. The fact I could burn through 20 attempts at Undyne's DDX rip-off gameplay and still not get 2/3s the way through conveys as much and frankly I think Sans was more fair of a boss than she was (though I can only surmise as much by watching videos of his gameplay since I could never get to it). And yes, it is not simply very hard but immensely unfair. Now you can argue it's a good thing and I get the argument, and as a one-off novelty concept it is interesting to make being 'ethical' the more rewarding easy path and being 'unethical' the unfairly difficult and punishing path. Nitpick #1: The game supplies an unfair difficulty for half its best content (Genocide Run). That's a small number of difference but let me explain a couple of what I'm going to call the nitpicks I have that I feel should've been addressed more by other reviewers and why I knocked the game down 4 points from the perfect 100. Would I give it a 100/100? No, I'd give it a distinct 96. Would I give it a 10/10? Sure, deserves it due to the innovation, quality, and meta nature of it. I know I'm fairly late to the show on this criticism but I just started using this account again and thought the first thing I should do is get off my chest how bothered I am nobody seems willing to actually analyze a couple of fairly glaring issues in this game.
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